Screenshots

GCompris Main Menu
screenshot root

administration root

Description: Select an activity to run it.

Prerequisite: Some of the activities are game orientated, but still educational.

Goal: GCompris is a high quality educational software suite, including a large number of activities for children aged 2 to 10.

Complete the puzzle
screenshot babyshapes icon babyshapes difficulty level 1

computer babyshapes

 Pulkit Gupta & Timothée Giet

Description: Drag and Drop the shapes on their respective targets.

Manual: Complete the puzzle by dragging each piece on the side to the matching spot.

Credit: The dog is provided by Andre Connes and released under the GPL

Make the ball go to Tux
screenshot ballcatch icon ballcatch difficulty level 1

computer keyboard ballcatch

 Johnny Jazeix & Timothée Giet

Description: Press the left and right arrow keys at the same time, to make the ball go in a straight line.

Manual: Press the left and right arrow keys at the same time, to make the ball go in a straight line. On a touch screen you have to touch the two hands at the same time.

Baby keyboard
screenshot baby_keyboard icon baby_keyboard difficulty level 1

computer keyboard letters numeration baby_keyboard

 Timothée Giet

Description: A simple activity to discover the keyboard.

Goal: Discover the keyboard.

Numbers with Dice
screenshot smallnumbers icon smallnumbers difficulty level 2

computer keyboard math numeration smallnumbers

 Bruno Coudoin & Timothée Giet

Description: Count the number of dots on the dice before it reaches the ground.

Prerequisite: Counting skills.

Goal: In a limited time, count the number of dots.

Manual:

A baby word processor
screenshot baby_wordprocessor icon baby_wordprocessor difficulty level 1

computer keyboard reading letters baby_wordprocessor

 Bruno Coudoin & Timothée Giet

Description: A simplistic word processor to let the children play around with a keyboard and see letters.

Goal: Discover the keyboard and the letters.

Simple Letters
screenshot gletters icon gletters difficulty level 2

computer keyboard reading letters gletters

 Holger Kaelberer & Timothée Giet

Description: Type the falling letters before they reach the ground.

Goal: Letter association between the screen and the keyboard.

Manual: Type the falling letters before they reach the ground.

Falling Words
screenshot wordsgame icon wordsgame difficulty level 2

computer keyboard reading words wordsgame

 Holger Kaelberer & Timothée Giet

Description: Type the falling words before they reach the ground.

Prerequisite: Keyboard manipulation.

Goal: Keyboard training.

Manual: Type the complete word as it falls, before it reaches the ground.

Click and draw
screenshot clickanddraw icon clickanddraw difficulty level 1

computer mouse clickanddraw

 Emmanuel Charruau & Timothée Giet

Description: Draw the picture by clicking on the selected points.

Prerequisite: Can move the mouse and click accurately on points.

Manual: Draw the picture by clicking on each point in sequence. Each time a point is selected the next blue one appears.

Click On Me
screenshot clickgame icon clickgame difficulty level 1

computer mouse clickgame

 Bruno Coudoin & Timothée Giet

Description: Catch all the swimming fish before they leave the fish tank.

Prerequisite: Can move mouse and click on the correct place.

Goal: Motor coordination: moving the hand precisely.

Manual: Catch all the moving fish by clicking or touching them with your finger.

Credit: Fish are taken from the Unix utility xfishtank. All image credits belong to Guillaume Rousse.

Move the mouse or touch the screen
screenshot erase icon erase difficulty level 1

computer mouse erase

 Bruno Coudoin & Timothée Giet

Description: Move the mouse or touch the screen to erase the area and discover the background.

Prerequisite: Mouse-manipulation.

Goal: Motor-coordination.

Manual: Move the mouse or touch the screen on the blocks to make them disappear.

Double tap or double click
screenshot erase_2clic icon erase_2clic difficulty level 2

computer mouse erase_2clic

 Bruno Coudoin & Timothée Giet

Description: Double tap or double click to erase the area and discover the background image.

Prerequisite: Mouse-manipulation.

Goal: Motor-coordination.

Manual: Double tap or double click on the blocks to make them disappear.

Click or tap
screenshot erase_clic icon erase_clic difficulty level 1

computer mouse erase_clic

 Bruno Coudoin & Timothée Giet

Description: Click or tap to erase the area and discover the background.

Prerequisite: Mouse-manipulation.

Goal: Motor-coordination.

Manual: Click or tap on the blocks to make them disappear.

Control the hose-pipe
screenshot followline icon followline difficulty level 1

computer mouse followline

 Bruno Coudoin & Timothée Giet

Description: The fireman needs to stop the fire, but the hose is blocked.

Goal: Fine motor coordination.

Manual: Move the mouse or your finger over the lock which is represented as a red part in the hose-pipe. This will move it, bringing it, part by part, up to the fire. Be careful, if you move off the hose, the lock will go backward.

Mining for gold
screenshot mining icon mining difficulty level 1

computer mouse mining

 Bruno Coudoin & Timothée Giet

Description: Use the mousewheel to approach the rockwall and look for gold nuggets.

Prerequisite: You should be familiar with moving the mouse and clicking.

Goal: Learn to use the mousewheel or the zoom / pinch gesture to zoom in and out.

Manual:


Credit:

Penalty kick
screenshot penalty icon penalty difficulty level 1

computer mouse penalty

 Stephane Mankowski & Timothée Giet

Description: Double click or double tap on any side of the goal in order to score.

Manual: Double click or double tap on a side of the goal to kick the ball.

Find the details
screenshot details icon details difficulty level 1

discovery arts details

 Pulkit Gupta & Timothée Giet

Description: Drag and Drop the shapes on their respective targets.

Manual: Complete the puzzle by dragging each piece on the side to the matching space in the puzzle.

Credit: The images are from Wikimedia Commons.

Explore Monuments
screenshot explore_monuments icon explore_monuments difficulty level 3

discovery arts explore_monuments

 Ayush Agrawal & Timothée Giet

Description: Explore Monuments around the world.

Prerequisite: Knowledge of different monuments.

Goal: Learn about various monuments from around the world and remember their location.

Manual: Click on the spots to learn about the monuments and then locate them on the map.

Credit: Photos taken from Wikipedia.

Assemble the puzzle
screenshot paintings icon paintings difficulty level 1

discovery arts puzzle paintings

 Pulkit Gupta & Timothée Giet

Description: Drag and Drop the pieces to rebuild the original paintings.

Prerequisite: Mouse-manipulation: movement, drag and drop.

Goal: Spatial representation.

Manual: Drag the pieces to the right place to rebuild the painting.

Logical associations
screenshot algorithm icon algorithm difficulty level 2

discovery logic algorithm

 Bharath M S & Timothée Giet

Description: Complete the arrangement of fruit.

Goal: Logic training activity.

Manual:

The fifteen game
screenshot fifteen icon fifteen difficulty level 5

discovery logic fifteen

 Bruno Coudoin & Timothée Giet

Description: Move each item to recreate the image.

Goal: Arrange the pieces in the right order.

Manual:

Graph Coloring
screenshot graph-coloring icon graph-coloring difficulty level 1

discovery logic graph-coloring

 Akshat Tandon & Timothée Giet

Description: Color the graph so that no two adjacent nodes have the same color.

Prerequisite: Ability to distinguish different colors/shapes, sense of positions.

Goal: Learn to distinguish between different colors/shapes and learn about relative positions.

Manual:

Simplified Tower of Hanoi
screenshot hanoi icon hanoi difficulty level 2

discovery logic hanoi

 Johnny Jazeix & Timothée Giet

Description: Reproduce the given tower.

Prerequisite: Mouse-manipulation.

Goal: Reproduce the tower on the right in the empty area.

Manual: Drag and Drop one top piece at a time, from one tower to another, to reproduce the tower on the right in the empty area.

Credit: Concept taken from EPI games.

The Tower of Hanoi
screenshot hanoi_real icon hanoi_real difficulty level 5

discovery logic hanoi_real

 Amit Tomar & Timothée Giet

Description: Move the tower to the right side.

Manual: Drag and drop the top pieces only from one peg to another, to reproduce the initial left side tower on the right peg.

Credit: The puzzle was invented by the French mathematician Edouard Lucas in 1883. There is a legend about a Hindu temple whose priests were constantly engaged in moving a set of 64 discs according to the rules of the Tower of Hanoi puzzle. According to the legend, the world would end when the priests finished their work. The puzzle is therefore also known as the Tower of Brahma puzzle. It is not clear whether Lucas invented this legend or was inspired by it. (source Wikipedia: https://en.wikipedia.org/wiki/Tower_of_hanoi)

Lights Off
screenshot lightsoff icon lightsoff difficulty level 6

discovery logic lightsoff

 Stephane Mankowski & Timothée Giet

Description: The goal is to turn off all the lights.

Goal: The goal is to turn off all the lights.

Manual: The effect of pressing a window is to toggle the state of that window, and of its immediate vertical and horizontal neighbors. You must turn off all the lights. If you click on Tux, the solution is shown.

Credit: The solver algorithm is described on Wikipedia. To know more about the Lights Off game: <https://en.wikipedia.org/wiki/Lights_Out_(game)>

Railroad activity
screenshot railroad icon railroad difficulty level 1

discovery logic railroad

 Utkarsh Tiwari & Timothée Giet

Description: Rebuild the train model at the top of the screen.

Goal: Memory training.

Manual:

Sudoku, place unique symbols in a grid
screenshot sudoku icon sudoku difficulty level 4

discovery logic sudoku

 Johnny Jazeix & Timothée Giet

Description: Symbols must be unique in a row, in a column, and (if defined) in each region.

Prerequisite: Completing the puzzle requires patience and logical ability.

Goal: The aim of the puzzle is to enter a symbol or numeral from 1 to 9 in each cell of a grid. In the official Sudoku the grid is 9×9 and made up of 3×3 subgrids (called 'regions'). In GCompris we start at lower levels with a simpler version using symbols and with no regions. In all cases the grid is presented with various symbols or numerals given in some cells (the 'givens'). Each row, column and region must contain only one instance of each symbol or numeral (Source <https://en.wikipedia.org/wiki/Sudoku>).

Manual: Select a number or a symbol on the left and click on its target position. GCompris will not let you enter invalid answer.

Super Brain
screenshot superbrain icon superbrain difficulty level 2

discovery logic superbrain

 Holger Kaelberer & Timothée Giet

Description: Tux has hidden several items. Find them in the correct order.

Goal: Tux has hidden several items. Find them in the correct order.

Manual: Click on the items until you find what you think is the correct answer. Then, click on the OK button. A black dot means that you found the correct item in the correct position, while a white dot means an item is correct but in the wrong position. At lower levels, Tux also gives you an indication with a black square on correct items in the correct position, and a white square on the correct items in the wrong position. In the levels 4 and 8 an item may be hidden several times.
You can use the right mouse button to flip the items in the opposite order, or the item chooser to directly pick an item from the list. Press two seconds on an item to automatically choose the last item selected in this position. Double click on a previously selected item in your guess history to mark it as 'correct'. Such marked items are automatically selected in your current and future guesses until you un-mark them, by double clicking on them again.

A sliding-block puzzle game
screenshot traffic icon traffic difficulty level 2

discovery logic traffic

 Holger Kaelberer & Timothée Giet

Description: Remove the red car from the parking lot through the gate on the right.

Manual: Each car can only move either horizontally or vertically. You must make some room in order to let the red car move through the gate on the right.

Melody
screenshot melody icon melody difficulty level 2

discovery memory music melody

 Bruno Coudoin & Timothée Giet

Description: Reproduce a sound sequence.

Prerequisite: Move and click the mouse.

Goal: Ear-training activity.

Manual: Listen to the sound sequence played, and repeat it by clicking on the xylophone's bars. You can listen again the sound sequence by clicking on the repeat button.

Audio memory game
screenshot memory-sound icon memory-sound difficulty level 2

discovery memory music memory-sound

 JB BUTET & Timothée Giet

Description: Flip the cards to match the sound pairs.

Goal: Train your audio memory.

Manual:

Audio memory game against Tux
screenshot memory-sound-tux icon memory-sound-tux difficulty level 2

discovery memory music memory-sound-tux

 Bruno Coudoin & Timothée Giet

Description: Flip the cards to match the sound pairs, playing against Tux.

Goal: Train your audio memory.

Manual:

Explore World Music
screenshot explore_world_music icon explore_world_music difficulty level 4

discovery music explore_world_music

 Johnny Jazeix & Timothée Giet

Description: Learn about the music of the world.

Goal: Develop a better understanding of the variety of music present in the world.

Manual:


Credit: Images from https://commons.wikimedia.org/wiki, https://archive.org

Music instruments
screenshot instruments icon instruments difficulty level 4

discovery music instruments

 Bruno Coudoin & Timothée Giet

Description: Click on the correct musical instruments.

Goal: Learn to recognize musical instruments.

Manual:

Name that Note
screenshot note_names icon note_names difficulty level 4

discovery music note_names

 Aman Kumar Gupta & Timothée Giet

Description: Learn the names of the notes, in bass and treble clef.

Goal: Develop a good understanding of note position and naming convention. Prepare for the 'Play Piano' and 'Piano Composition' activities.

Manual: Identify the notes correctly and score 100% to complete a level.

Piano Composition
screenshot piano_composition icon piano_composition difficulty level 2

discovery music piano_composition

 Aman Kumar Gupta & Timothée Giet

Description: Learn how the piano keyboard works, and how notes are written on a musical staff.

Prerequisite: Familiarity with note naming conventions.

Goal: Develop an understanding of music composition, and increase interest in making music with a piano keyboard. This activity covers many fundamental aspects of music, but there is much more to explore about music composition. If you enjoy this activity but want a more advanced tool, try downloading Minuet (https://minuet.kde.org/), an open source software for music education or MuseScore (https://musescore.org), an open source music notation tool.

Manual:

Credit: The synthesizer original code is from https://github.com/vsr83/miniSynth

Play piano
screenshot play_piano icon play_piano difficulty level 1

discovery music play_piano

 Aman Kumar Gupta & Timothée Giet

Description:

Prerequisite: Knowledge of musical notation and musical staff.

Goal: Understand how the piano keyboard can play music as written on the musical staff.

Manual:

Credit: The synthesizer original code is from https://github.com/vsr83/miniSynth

Play rhythm
screenshot play_rhythm icon play_rhythm difficulty level 1

discovery music play_rhythm

 Aman Kumar Gupta & Timothée Giet

Description:

Prerequisite: Simple understanding of musical rhythm.

Goal: Learn to follow a rhythm accurately.

Manual:

The football game
screenshot football icon football difficulty level 1

fun football

 Bruno Coudoin & Timothée Giet

Description: Kick the ball into the goal.

Goal: Kick the ball behind the goal keeper on the right.

Manual: Drag a line from the ball to set its speed and direction, and release it to kick the ball.

Hexagon
screenshot hexagon icon hexagon difficulty level 2

fun hexagon

 Bruno Coudoin & Timothée Giet

Description: Find the strawberry by clicking on the blue fields.

Goal: Logic-training activity.

Manual: Try to find the strawberry under the blue fields. The fields become redder as you get closer.

Maze
screenshot maze icon maze difficulty level 1

fun maze maze

 Stephane Mankowski & Timothée Giet

Description: Help Tux get out of this maze.

Manual:

Invisible Maze
screenshot mazeinvisible icon mazeinvisible difficulty level 4

fun maze mazeinvisible

 Stephane Mankowski & Timothée Giet

Description: Guide Tux out of the invisible maze.

Manual:

Relative Maze
screenshot mazerelative icon mazerelative difficulty level 3

fun maze mazerelative

 Stephane Mankowski & Timothée Giet

Description: Help Tux get out of this maze (Moves are relative).

Manual:

Memory Game with images
screenshot memory icon memory difficulty level 1

fun memory memory

 JB BUTET & Timothée Giet

Description: Flip the cards to find the matching pairs.

Prerequisite: Mouse-manipulation.

Goal: Train your memory and remove all the cards.

Manual:

Memory Game with images against Tux
screenshot memory-tux icon memory-tux difficulty level 1

fun memory memory-tux

 JB BUTET & Timothée Giet

Description: Flip the cards to find the matching pairs, playing against Tux.

Prerequisite: Mouse-manipulation.

Goal: Train your memory and remove all the cards.

Manual:

Photo Hunter
screenshot photo_hunter icon photo_hunter difficulty level 2

fun photo_hunter

 Stefan Toncu & Timothée Giet

Description: Find the differences between the two pictures.

Goal: Visual perception.

Manual: Observe the two pictures carefully. There are some slight differences. When you find a difference you must click on it.

Programming Maze
screenshot programmingMaze icon programmingMaze difficulty level 3

fun programmingMaze

 Aman Kumar Gupta & Timothée Giet

Description: This activity teaches to program Tux to reach its goal using simple instructions like move forward, turn left and right.

Prerequisite: Can read instructions, and think logically to find a path.

Goal: Tux is hungry. Help him find fish by programming him to the correct ice spot.

Manual:

A simple drawing activity
screenshot simplepaint icon simplepaint difficulty level 1

fun simplepaint

 Bruno Coudoin & Timothée Giet

Description: Create your own drawing.

Goal: Enhance creative skills.

Manual:

The classic hangman game
screenshot hangman icon hangman difficulty level 5

keyboard reading words hangman

 Rajdeep kaur & Timothée Giet

Description: Guess the letters of the given word.

Goal: This is a good exercise to improve reading and spelling skills.

Manual:

Addition of numbers
screenshot algebra_plus icon algebra_plus difficulty level 3

math addition arithmetic algebra_plus

 Bruno Coudoin & Timothée Giet

Description: Practice the addition of numbers.

Prerequisite: Simple addition. Can recognize written numbers.

Goal: Learn to find the sum of two numbers within a limited period of time.

Manual:

Practice addition with a target game
screenshot target icon target difficulty level 2

math addition arithmetic target

 Bruno Coudoin & Timothée Giet

Description: Hit the target and count your points.

Prerequisite: Can move the mouse, can read numbers and count up to 15 for the first level

Goal: Throw darts at a target and count your score.

Manual: Check the speed and direction of the target, and then click on it to launch a dart. When all your darts are thrown, you are asked to count your score. Enter the score with the keyboard.

Gnumch Equality
screenshot gnumch-equality icon gnumch-equality difficulty level 3

math arithmetic gnumch-equality

 Manuel Tondeur & Timothée Giet

Description: Guide the Number Muncher to the expressions that equal the number at the bottom of the screen.

Goal: Practice addition, multiplication, division and subtraction.

Manual: Guide the Number Muncher to the expressions that equal the number at the bottom of the screen.

Gnumch Factors
screenshot gnumch-factors icon gnumch-factors difficulty level 5

math arithmetic gnumch-factors

 Manuel Tondeur & Timothée Giet

Description: Guide the Number Muncher to all the factors of the number at the bottom of the screen.

Goal: Learn about multiples and factors.

Manual: The factors of a number are all the numbers that divide that number evenly. For example, the factors of 6 are 1, 2, 3 and 6. 4 is not a factor of 6 because 6 cannot be divided into 4 equal pieces. If one number is a multiple of a second number, then the second number is a factor of the first number. You can think of multiples as families, and factors are the people in those families. So 1, 2, 3 and 6 all fit into the 6 family, but 4 belongs to another family.

Gnumch Inequality
screenshot gnumch-inequality icon gnumch-inequality difficulty level 3

math arithmetic gnumch-inequality

 Manuel Tondeur & Timothée Giet

Description: Guide the Number Muncher to all the expressions that do not equal the number at the bottom of the screen.

Goal: Practice addition, subtraction, multiplication and division.

Manual: If you have a keyboard you can use the arrow keys to move and press space to swallow the numbers. With a mouse you can click on the block next to your position to move and click again to swallow the numbers. With a touch screen you can do like with a mouse or swipe anywhere in the direction you want to move and tap to swallow the numbers.

Gnumch Multiples
screenshot gnumch-multiples icon gnumch-multiples difficulty level 3

math arithmetic gnumch-multiples

 Manuel Tondeur & Timothée Giet

Description: Guide the Number Muncher to all the multiples of the number at the bottom of the screen.

Goal: Learn about multiples and factors.

Manual: The multiples of a number are all the numbers that are equal to the original number times another number. For example, 24, 36, 48 and 60 are all multiples of 12. 25 is not a multiple of 12 because there isn't any number that can be multiplied by 12 to get 25. If one number is a factor of a second number, then the second number is a multiple of the first number. You can think of multiples as families, and factors are the people who belong to those families. The factor 5, has parents 10, grandparents 15, great-grandparents 20, great-great-grandparents 25, and every extra step of 5 is another great- in front! But the number 5 does not belong to the 8 or 23 families. You can't fit any number of 5s into 8 or 23 with nothing left over. So 8 isn't a multiple of 5, nor is 23. Only 5, 10, 15, 20, 25 ... are multiples (or families or steps) of 5.

Gnumch Primes
screenshot gnumch-primes icon gnumch-primes difficulty level 6

math arithmetic gnumch-primes

 Manuel Tondeur & Timothée Giet

Description: Guide the Number Muncher to all the prime numbers.

Goal: Learn about prime numbers.

Manual: Prime numbers are numbers that are only divisible by themselves and 1. For example, 3 is a prime number, but 4 isn't (because 4 is divisible by 2). You can think of prime numbers as very small families: they only ever have two people in them! Only themselves and 1. You can't fit any other numbers into them with nothing left over. 5 is one of these lonely numbers (only 5 × 1 = 5), but you can see that 6 has 2 and 3 in its family as well (6 × 1 = 6, 2 × 3 = 6). So 6 is not a prime number.

Guesscount
screenshot guesscount icon guesscount difficulty level 3

math arithmetic guesscount

 Rahul Yadav & Timothée Giet

Description: Guess the algebraic expression and drag the tiles to get a result equal to the Guesscount.

Prerequisite: Knowledge of arithmetic operations.

Goal: Intuition and practice of algebraic-like calculations.

Manual: Drag the appropriate numbers and the operators to the boxes to obtain the number to guess in the instruction.

Learn additions
screenshot learn_additions icon learn_additions difficulty level 2

math arithmetic learn_additions

 Timothée Giet

Description: Learn additions with small numbers.

Goal: Learn additions by counting their result.

Manual:

Learn subtractions
screenshot learn_subtractions icon learn_subtractions difficulty level 2

math arithmetic learn_subtractions

 Timothée Giet

Description: Learn subtractions with small numbers.

Goal: Learn subtractions by counting their result.

Manual:

The magician hat
screenshot magic-hat-minus icon magic-hat-minus difficulty level 2

math arithmetic magic-hat-minus

 Thibaut ROMAIN & Timothée Giet

Description: Calculate how many stars are under the magic hat.

Prerequisite: Subtractions.

Goal: Learn subtractions.

Manual: Click on the hat to open it. Stars go in and a few stars escape. You have to calculate how many stars are still under the hat. Click on the bottom area to input your answer and on the OK button to validate it.

The magician hat
screenshot magic-hat-plus icon magic-hat-plus difficulty level 2

math arithmetic magic-hat-plus

 Thib ROMAIN & Timothée Giet

Description: Count how many stars are under the magic hat.

Prerequisite: Additions.

Goal: Learn additions.

Manual: Click on the hat to open it. How many stars went under it? Count carefully. Click on the bottom area to input your answer and on the OK button to validate it.

Share pieces of candy
screenshot share icon share difficulty level 2

math arithmetic share

 Stefan Toncu & Timothée Giet

Description: Try to split the pieces of candy between a given number of children.

Prerequisite: Know how to count.

Goal: Learn division of numbers.

Manual:

Division of numbers
screenshot algebra_div icon algebra_div difficulty level 6

math division arithmetic algebra_div

 Sayan Biswas & Timothée Giet

Description: Practice the division operation.

Prerequisite: Division of small numbers.

Goal: Find the result of the division within a limited period of time.

Manual:

Calendar
screenshot calendar icon calendar difficulty level 4

math measures calendar

 Amit Sagtani & Timothée Giet

Description: Read the instructions and select the correct date on the calendar.

Prerequisite: Concept of week, month and year.

Goal: Learn how to use a calendar.

Manual:

Learning Clock
screenshot clockgame icon clockgame difficulty level 2

math measures clockgame

 Stephane Mankowski & Timothée Giet

Description: Learn how to tell the time on an analog clock.

Prerequisite: The concept of time.

Goal: Learn units of time (hours, minutes and seconds). Set the time on an analog clock.

Manual:

Find the day
screenshot find_the_day icon find_the_day difficulty level 6

math measures find_the_day

 Amit Sagtani & Timothée Giet

Description: Find the correct date and select it on the calendar.

Prerequisite: Basics of calendar.

Goal: Learn how to count days and find a date on a calendar.

Manual:

Balance the scales properly
screenshot scalesboard icon scalesboard difficulty level 2

math measures scalesboard

 Bruno Coudoin & Timothée Giet

Description: Drag and Drop some weights to balance the scales.

Goal: Mental calculation, arithmetic equality.

Manual: To balance the scales, move some weights to the left or the right side (on higher levels). The weights can be arranged in any order.

Balance using the International System of Units
screenshot scalesboard_weight icon scalesboard_weight difficulty level 4

math measures scalesboard_weight

 Bruno Coudoin & Timothée Giet

Description: Drag and Drop some masses to balance the scales and calculate the weight.

Goal: Mental calculation, arithmetic equality, unit conversion.

Manual: To balance the scales, move some masses to the left or the right side (on higher levels). They can be arranged in any order. Take care of the weight and the unit of the masses, remember that a kilogram (kg) is 1000 grams (g).

Balance using the imperial system of units
screenshot scalesboard_weight_avoirdupois icon scalesboard_weight_avoirdupois difficulty level 4

math measures scalesboard_weight_avoirdupois

 Bruno Coudoin & Timothée Giet

Description: Drag and Drop some masses to balance the scales and calculate the weight.

Goal: Mental calculation, arithmetic equality, unit conversion.

Manual: To balance the scales, move some masses to the left or the right side (on higher levels). They can be arranged in any order. Take care of the weight and the unit of the masses, remember that a pound (lb) is 16 ounce (oz).

Addition memory game
screenshot memory-math-add icon memory-math-add difficulty level 3

math memory arithmetic memory-math-add

 JB BUTET & Timothée Giet

Description: Flip the cards to match an addition with its result.

Prerequisite: Additions.

Goal: Practice additions.

Manual:

Addition and subtraction memory game
screenshot memory-math-add-minus icon memory-math-add-minus difficulty level 4

math memory arithmetic memory-math-add-minus

 JB BUTET & Timothée Giet

Description: Flip the cards to match an addition or a subtraction with its result.

Prerequisite: Additions and subtractions.

Goal: Practice additions and subtractions.

Manual:

All operations memory game
screenshot memory-math-add-minus-mult-div icon memory-math-add-minus-mult-div difficulty level 6

math memory arithmetic memory-math-add-minus-mult-div

 JB BUTET & Timothée Giet

Description: Flip the cards to match an operation with its result.

Prerequisite: Additions, subtractions, multiplications, divisions

Goal: Practice additions, subtractions, multiplications, divisions.

Manual:

All operations memory game against Tux
screenshot memory-math-add-minus-mult-div-tux icon memory-math-add-minus-mult-div-tux difficulty level 6

math memory arithmetic memory-math-add-minus-mult-div-tux

 JB BUTET & Timothée Giet

Description: Flip the cards to match an operation with its result, playing against Tux.

Prerequisite: Additions, subtractions, multiplications, divisions

Goal: Practice additions, subtractions, multiplications, divisions.

Manual:

Addition and subtraction memory game against Tux
screenshot memory-math-add-minus-tux icon memory-math-add-minus-tux difficulty level 4

math memory arithmetic memory-math-add-minus-tux

 JB BUTET & Timothée Giet

Description: Flip the cards to match an addition or a subtraction with its result, playing against Tux.

Prerequisite: Additions and subtractions.

Goal: Practice additions and subtractions.

Manual:

Addition memory game against Tux
screenshot memory-math-add-tux icon memory-math-add-tux difficulty level 3

math memory arithmetic memory-math-add-tux

 JB BUTET & Timothée Giet

Description: Flip the cards to match an addition with its result, playing against Tux.

Prerequisite: Additions.

Goal: Practice additions.

Manual:

Division memory game
screenshot memory-math-div icon memory-math-div difficulty level 6

math memory arithmetic memory-math-div

 JB BUTET & Timothée Giet

Description: Flip the cards to match a division with its result.

Prerequisite: Divisions

Goal: Practice divisions.

Manual:

Division memory game against Tux
screenshot memory-math-div-tux icon memory-math-div-tux difficulty level 6

math memory arithmetic memory-math-div-tux

 JB BUTET & Timothée Giet

Description: Flip the cards to match a division with its result, playing against Tux.

Prerequisite: Divisions.

Goal: Practice divisions.

Manual:

Subtraction memory game
screenshot memory-math-minus icon memory-math-minus difficulty level 4

math memory arithmetic memory-math-minus

 JB BUTET & Timothée Giet

Description: Flip the cards to match a subtraction with its result.

Prerequisite: Subtractions.

Goal: Practice subtractions.

Manual:

Subtraction memory game against Tux
screenshot memory-math-minus-tux icon memory-math-minus-tux difficulty level 4

math memory arithmetic memory-math-minus-tux

 JB BUTET & Timothée Giet

Description: Flip the cards to match a subtraction with its result, playing against Tux.

Prerequisite: Subtractions.

Goal: Practice subtractions.

Manual:

Multiplication memory game
screenshot memory-math-mult icon memory-math-mult difficulty level 5

math memory arithmetic memory-math-mult

 JB BUTET & Timothée Giet

Description: Flip the cards to match a multiplication with its result.

Prerequisite: Multiplications.

Goal: Practice multiplications.

Manual:

Multiplication and division memory game
screenshot memory-math-mult-div icon memory-math-mult-div difficulty level 6

math memory arithmetic memory-math-mult-div

 JB BUTET & Timothée Giet

Description: Flip the cards to match a multiplication or a division with its result.

Prerequisite: Multiplications, divisions.

Goal: Practice multiplications and divisions.

Manual:

Multiplication and division memory game against Tux
screenshot memory-math-mult-div-tux icon memory-math-mult-div-tux difficulty level 6

math memory arithmetic memory-math-mult-div-tux

 JB BUTET & Timothée Giet

Description: Flip the cards to match a multiplication or a division with its result, playing against Tux.

Prerequisite: Multiplications, divisions.

Goal: Practice multiplications and divisions.

Manual:

Multiplication memory game against Tux
screenshot memory-math-mult-tux icon memory-math-mult-tux difficulty level 5

math memory arithmetic memory-math-mult-tux

 JB BUTET & Timothée Giet

Description: Flip the cards to match a multiplication with its result, playing against Tux.

Prerequisite: Multiplications.

Goal: Practice multiplications.

Manual:

Money
screenshot money icon money difficulty level 2

math money measures money

 Bruno Coudoin & Timothée Giet

Description: Practice money usage.

Prerequisite: Can count.

Goal: You must buy different items and give the exact price. At higher levels, several items are displayed, and you must first calculate the total price.

Manual:

Give Tux his change
screenshot money_back icon money_back difficulty level 3

math money measures money_back

 Bruno Coudoin & Timothée Giet

Description: Practice money usage by giving Tux his change.

Prerequisite: Can count.

Goal: Tux bought different items from you and shows you his money. You must give him back his change. At higher levels, several items are displayed, and you must first calculate the total price.

Manual:

Give Tux his change, including cents
screenshot money_back_cents icon money_back_cents difficulty level 5

math money measures money_back_cents

 Bruno Coudoin & Timothée Giet

Description: Practice money usage by giving Tux his change.

Prerequisite: Can count.

Goal: Tux bought different items from you and shows you his money. You must give him back his change. At higher levels, several items are displayed, and you must first calculate the total price.

Manual:

Money with cents
screenshot money_cents icon money_cents difficulty level 5

math money measures money_cents

 Bruno Coudoin & Timothée Giet

Description: Practice money usage including cents.

Prerequisite: Can count.

Goal: You must buy the different items and give the exact price. At higher levels, several items are displayed, and you must first calculate the total price.

Manual:

Multiplication of numbers
screenshot algebra_by icon algebra_by difficulty level 3

math multiplication arithmetic algebra_by

 Bruno Coudoin & Timothée Giet

Description: Practice the multiplication operation.

Prerequisite: Multiplication tables from 1 to 10.

Goal: Learn to multiply numbers within a limited period of time.

Manual:

Draw Numbers
screenshot drawnumbers icon drawnumbers difficulty level 1

math numeration drawnumbers

 Nitish Chauhan & Timothée Giet

Description: Connect the dots to draw numbers from 0 to 9.

Goal: Learning how to draw numbers in a funny way.

Manual: Draw the numbers by connecting the dots in the correct order.

Count the items
screenshot enumerate icon enumerate difficulty level 2

math numeration enumerate

 Thib ROMAIN & Timothée Giet

Description: Place the items in the best way to count them.

Prerequisite: Basic enumeration.

Goal: Numeration training.

Manual:

Guess a number
screenshot guessnumber icon guessnumber difficulty level 3

math numeration guessnumber

 Thib ROMAIN & Timothée Giet

Description: Help Tux escape the cave by finding the hidden number.

Prerequisite: Numbers.

Manual:

Learn digits
screenshot learn_digits icon learn_digits difficulty level 1

math numeration learn_digits

 Timothée Giet

Description: Learn digits from 0 to 9.

Goal: Learn digits by counting their corresponding value.

Manual:

Enumeration memory game
screenshot memory-enumerate icon memory-enumerate difficulty level 2

math numeration memory-enumerate

 Bruno Coudoin & Timothée Giet

Description: Flip the cards to match a number with a picture.

Goal: Numeration training, memory.

Manual:

Wordnumber memory game
screenshot memory-wordnumber icon memory-wordnumber difficulty level 3

math numeration memory-wordnumber

 Bruno Coudoin & Timothée Giet

Description: Flip the cards to match a numeral with its number name.

Prerequisite: Reading.

Goal: Reading numbers, memory.

Manual:

Number sequence
screenshot number_sequence icon number_sequence difficulty level 2

math numeration number_sequence

 Emmanuel Charruau & Timothée Giet

Description: Touch the numbers in the right order.

Goal: Can count.

Manual: Draw the picture by clicking on each number in the right order.

Even and Odd Numbers
screenshot numbers-odd-even icon numbers-odd-even difficulty level 2

math numeration numbers-odd-even

 Bruno Coudoin & Timothée Giet

Description: Move the helicopter to catch the clouds having even or odd numbers.

Goal: Numeration training.

Manual:

Numbers in Order
screenshot planegame icon planegame difficulty level 2

math numeration planegame

 Johnny Jazeix & Timothée Giet

Description: Move the helicopter to catch the clouds in the correct order.

Goal: Numeration training.

Manual:

Count intervals
screenshot reversecount icon reversecount difficulty level 2

math numeration reversecount

 Emmanuel Charruau & Timothée Giet

Description: Tux is hungry. Help him find fish by counting to the correct ice spot.

Prerequisite: Can read numbers on a domino.

Goal: Tux is hungry. Help him find fish by counting to the correct ice spot.

Manual: Click on the domino to show how many ice spots there are between Tux and the fish. Click the domino with the right mouse button to count backwards. When done, click on the OK button or hit the Enter key.

Numbers with Dominoes
screenshot smallnumbers2 icon smallnumbers2 difficulty level 2

math numeration smallnumbers2

 Bruno Coudoin & Timothée Giet

Description: Count the number on the domino before it reaches the ground.

Prerequisite: Counting skills

Goal: Count a number in a limited time.

Manual:

Subtraction of numbers
screenshot algebra_minus icon algebra_minus difficulty level 4

math subtraction arithmetic algebra_minus

 Bruno Coudoin & Timothée Giet

Description: Practice the subtraction operation.

Prerequisite: Subtraction of small numbers.

Goal: Learn to find the difference between two numbers within a limited period of time.

Manual:

Balance Box
screenshot balancebox icon balancebox difficulty level 2

mobile fun balancebox

 Holger Kaelberer & Timothée Giet

Description: Navigate the ball to the door by tilting the box.

Goal: Practice fine motor skills and basic counting.

Manual:

Baby Puzzle
screenshot baby_tangram icon baby_tangram difficulty level 1

puzzle baby_tangram

 Johnny Jazeix & Timothée Giet

Description: The objective is to assemble the baby puzzle.

Prerequisite: Mouse-manipulation

Manual: Move a piece by dragging it. Use the rotation button if necessary. More complicated levels can be found in tangram activity.

Build the same model
screenshot crane icon crane difficulty level 2

puzzle crane

 Stefan Toncu & Timothée Giet

Description: Drive the crane and copy the model.

Prerequisite: Mouse/keyboard manipulation.

Goal: Practice motor-coordination.

Manual:

Find your left and right hands
screenshot leftright icon leftright difficulty level 2

puzzle leftright

 Bruno Coudoin & Timothée Giet

Description: Determine if a hand is a right or a left hand.

Goal: Distinguish right and left hands from different points of view. Spatial representation.

Manual:

Rebuild the mosaic
screenshot mosaic icon mosaic difficulty level 1

puzzle mosaic

 Bruno Coudoin & Timothée Giet

Description: Put each item at the same place as in the given example.

Manual:

Redraw the given image
screenshot redraw icon redraw difficulty level 3

puzzle redraw

 Bruno Coudoin & Timothée Giet

Description: Draw perfectly the given image on the empty grid.

Manual: First, select the proper color from the toolbar. Click on the grid and drag to paint, then release the click to stop painting.

Mirror the given image
screenshot redraw_symmetrical icon redraw_symmetrical difficulty level 4

puzzle redraw_symmetrical

 Bruno Coudoin & Timothée Giet

Description: Draw the image on the empty grid as if you saw it in a mirror.

Manual: First, select the proper color from the toolbar. Click on the grid and drag to paint, then release the click to stop painting.

The tangram puzzle game
screenshot tangram icon tangram difficulty level 3

puzzle tangram

 Bruno Coudoin & Timothée Giet

Description: The objective is to form a given shape.

Prerequisite: Mouse-manipulation

Manual: Move a piece by dragging it. The symmetrical button appears on items that supports it. Click on the rotation button or drag around it to rotate selected piece. Check the activity 'Baby Puzzle' for a simpler introduction to tangram.

Braille Fun
screenshot braille_fun icon braille_fun difficulty level 6

reading braille letters braille_fun

 Arkit Vora & Timothée Giet

Description: Practice braille letters.

Prerequisite: Braille alphabet.

Manual:

Colors
screenshot colors icon colors difficulty level 1

reading color vocabulary colors

 Bruno Coudoin & Timothée Giet

Description: Click on the right color.

Prerequisite: Identifying colors.

Goal: This activity teaches you to recognize different colors.

Manual:

Advanced colors
screenshot advanced_colors icon advanced_colors difficulty level 6

reading colors vocabulary advanced_colors

 Bruno Coudoin & Timothée Giet

Description: Select the butterfly of the correct color.

Prerequisite: Can read.

Goal: Learn to recognize unusual colors.

Manual:

Alphabet sequence
screenshot alphabet-sequence icon alphabet-sequence difficulty level 2

reading letters alphabet-sequence

 Bruno Coudoin & Timothée Giet

Description: Move the helicopter to catch the clouds following the order of the alphabet.

Prerequisite: Can decode letters.

Goal: Alphabet sequence.

Manual:

Discover the braille system
screenshot braille_alphabets icon braille_alphabets difficulty level 5

reading letters braille braille_alphabets

 Arkit Vora & Timothée Giet

Description: Learn and memorize the braille system.

Goal: Let children discover the braille system.

Manual:

Click on a lowercase letter
screenshot click_on_letter icon click_on_letter difficulty level 2

reading letters click_on_letter

 Holger Kaelberer & Timothée Giet

Description: Listen to a letter and click on it.

Prerequisite: Visual letter-recognition.

Goal: Letter-name recognition.

Manual:

Click on an uppercase letter
screenshot click_on_letter_up icon click_on_letter_up difficulty level 2

reading letters click_on_letter_up

 Holger Kaelberer & Timothée Giet

Description: Listen to a letter and click on it.

Prerequisite: Visual letter-recognition.

Goal: Letter-name recognition.

Manual:

Draw Letters
screenshot drawletters icon drawletters difficulty level 1

reading letters drawletters

 Nitish Chauhan & Timothée Giet

Description: Connect the dots to draw the letters.

Goal: Learning how to draw letters in a funny way.

Manual: Draw the letters by connecting the dots in the correct order.

Case association memory game
screenshot memory-case-association icon memory-case-association difficulty level 2

reading letters memory-case-association

 Aman Kumar Gupta & Timothée Giet

Description: Flip the cards to find the uppercase and lowercase of the same letter.

Prerequisite: Knowing alphabets.

Goal: Learning lowercase and uppercase letters, memory.

Manual:

Case association memory game against Tux
screenshot memory-case-association-tux icon memory-case-association-tux difficulty level 2

reading letters memory-case-association-tux

 Aman Kumar Gupta & Timothée Giet

Description: Flip the cards to find the uppercase and lowercase of the same letter, playing against Tux.

Prerequisite: Knowing alphabets

Goal: Learning lowercase and uppercase letters, memory.

Manual:

Matching Items
screenshot babymatch icon babymatch difficulty level 1

reading vocabulary babymatch

 Pulkit Gupta & Timothée Giet

Description: Drag and Drop the items to match them.

Prerequisite: Cultural references.

Goal: Motor coordination. Conceptual matching.

Manual: In the main board area, a set of objects is displayed. In the side panel, another set of objects is shown. Each object in the side panel corresponds logically to one object in the main board area. Drag each object from the side panel to the correct spot in the main area.

Categorization
screenshot categorization icon categorization difficulty level 4

reading vocabulary categorization

 Divyam Madaan & Timothée Giet

Description: Categorize the items into correct and incorrect groups.

Prerequisite: Can drag items using a mouse or touchscreen.

Goal: Build conceptual thinking and enrich knowledge.

Manual: Review the instructions and then drag and drop the items as specified.

Enrich your vocabulary
screenshot lang icon lang difficulty level 4

reading vocabulary lang

 siddhesh suthar & Timothée Giet

Description: Complete language learning activities.

Prerequisite: Reading.

Goal: Enrich your vocabulary in your native language or in a foreign one.

Manual: Review a set of words. Each word is shown with a voice, a text and an image.

Credit: The images and voices come from the Art4Apps project: https://www.art4apps.org/.

Image Name
screenshot imagename icon imagename difficulty level 3

reading words imagename

 Pulkit Gupta & Timothée Giet

Description: Drag and Drop each item above its name.

Prerequisite: Reading.

Goal: Vocabulary and reading.

Manual: Drag each image from the side to the corresponding name in the main area. Click on the OK button to check your answer.

Letter in which word
screenshot letter-in-word icon letter-in-word difficulty level 2

reading words letter-in-word

 Akshat Tandon & Timothée Giet

Description: A letter is written. Some words are displayed, and you must find the word or the words in which this letter appears.

Prerequisite: Spelling, letter recognition.

Goal: Select all the words which contain the given letter.

Manual:

Missing Letter
screenshot missing-letter icon missing-letter difficulty level 2

reading words missing-letter

 Amit Tomar & Timothée Giet

Description: Find the missing letter to complete the word.

Prerequisite: Word reading.

Goal: Training reading skills.

Manual:

Horizontal reading practice
screenshot readingh icon readingh difficulty level 2

reading words readingh

 Johnny Jazeix & Timothée Giet

Description: Read a list of words and say if a given word is in it.

Prerequisite: Reading.

Goal: Reading training in a limited time.

Manual: A word is shown on the board. A list of words, displayed horizontally, will appear and disappear. Did the given word appear in the list?

Vertical reading practice
screenshot readingv icon readingv difficulty level 2

reading words readingv

 Johnny Jazeix & Timothée Giet

Description: Read a vertical list of words and say if a given word is in it.

Prerequisite: Reading.

Goal: Reading training in a limited time.

Manual: A word is shown on the board. A list of words, displayed vertically, will appear and disappear. Did the given word appear in the list?

Analog Electricity
screenshot analog_electricity icon analog_electricity difficulty level 6

sciences experiment analog_electricity

 Aiswarya Kaitheri Kandoth & Timothée Giet

Description: Create and simulate an analog electric schema.

Prerequisite: Requires some basic understanding of the concept of electricity.

Goal: Create an analog electric schema with a real time simulation.

Manual: In order to repair a broken bulb or LED, click on it after disconnecting it from the circuit. The simulation is updated in real time by any user action.

Credit: The electric simulation engine is from edX:

Binary bulbs
screenshot binary_bulb icon binary_bulb difficulty level 3

sciences experiment binary_bulb

 Rajat Asthana & Timothée Giet

Description: This activity helps you to learn the concept of conversion from decimal number system to binary number system.

Prerequisite: Decimal number system.

Goal: To get familiar with the binary number system.

Manual: Turn on the right bulbs to represent the binary of the given decimal number. When you have achieved it, press OK.

Operate a canal lock
screenshot canal_lock icon canal_lock difficulty level 2

sciences experiment canal_lock

 Bruno Coudoin & Timothée Giet

Description: Tux is in trouble, and needs to take his boat through a lock. Help Tux and find out how a canal lock works.

Goal: Understand how a canal lock works.

Manual: You are in charge of the canal lock. Open the gates and the locks in the right order, so that Tux can travel through the gates in both directions.

Mixing paint colors
screenshot color_mix icon color_mix difficulty level 4

sciences experiment color color_mix

 Stephane Mankowski & Timothée Giet

Description: Discover paint color mixing.

Goal: Mix primary colors to match the given color.

Manual:

Mixing light colors
screenshot color_mix_light icon color_mix_light difficulty level 4

sciences experiment color color_mix_light

 Stephane Mankowski & Timothée Giet

Description: Discover light color mixing.

Goal: Mix primary colors to match the given color.

Manual:

Digital Electricity
screenshot digital_electricity icon digital_electricity difficulty level 6

sciences experiment digital_electricity

 Pulkit Gupta & Timothée Giet

Description: Create and simulate a digital electric schema.

Prerequisite: Requires some basic understanding of the concept of digital electronics.

Goal: Create a digital electric schema with a real time simulation of it.

Manual:

Explore Farm Animals
screenshot explore_farm_animals icon explore_farm_animals difficulty level 2

sciences experiment explore_farm_animals

 Djalil Mesli & Timothée Giet

Description: Learn about farm animals, what sounds they make, and interesting facts.

Goal: Learn to associate animal sounds with the animal name and what the animal looks like.

Manual:

Explore World Animals
screenshot explore_world_animals icon explore_world_animals difficulty level 4

sciences experiment explore_world_animals

 Johnny Jazeix & Timothée Giet

Description: Learn about world animals, interesting facts and their location on a map.

Goal: Learn about various wild animals from around the world and remember where they live.

Manual:

Gravity
screenshot gravity icon gravity difficulty level 3

sciences experiment gravity

 Timothée Giet

Description: Introduction to the concept of gravity.

Goal: Move the spaceship to avoid hitting the planets and reach the space station.

Manual:

Land Safe
screenshot land_safe icon land_safe difficulty level 4

sciences experiment land_safe

 Matilda Bernard (Gtk+), Holger Kaelberer (Qt Quick) & Timothée Giet

Description: Pilot the spaceship towards the green landing area.

Goal: Understand the acceleration caused by the gravity.

Manual:

Renewable Energy
screenshot renewable_energy icon renewable_energy difficulty level 4

sciences experiment renewable_energy

 Sagar Chand Agarwal & Timothée Giet

Description: Tux has come back from fishing on his boat. Bring the electrical system back up so he can have light in his home.

Goal: Learn about an electrical system based on renewable energy.

Manual: Click on different active elements: sun, cloud, dam, solar array, wind farm and transformers, in order to reactivate the entire electrical system. When the system is back up and Tux is in his home, push the light button for him. To win you must switch on all the consumers while all the producers are up.

Credit: Drawing by Stephane Cabaraux

Solar System
screenshot solar_system icon solar_system difficulty level 5

sciences experiment solar_system

 Aman Kumar Gupta & Timothée Giet

Description: Answer the questions with a correctness of 100%.

Goal: Learn information about the solar system. If you want to learn more about astronomy, try downloading KStars (https://edu.kde.org/kstars/) or Stellarium (https://stellarium.org/) which are astronomy Free Software.

Manual:

Pilot a Submarine
screenshot submarine icon submarine difficulty level 5

sciences experiment submarine

 Rudra Nil Basu & Timothée Giet

Description: Drive the submarine to the end point.

Prerequisite: Move and click using the mouse, physics basics.

Goal: Learn how to control a submarine.

Manual:

Watercycle
screenshot watercycle icon watercycle difficulty level 3

sciences experiment watercycle

 Sagar Chand Agarwal & Timothée Giet

Description: Tux has come back from fishing on his boat. Bring the water system back up so he can take a shower.

Goal: Learn the water cycle.

Manual: Click on different active elements: sun, cloud, pumping station, and the sewage treatment plant, in order to reactivate the entire water system. When the system is back up and Tux is in the shower, push the shower button for him.

Credit: Drawing by Stephane Cabaraux.

Locate the region
screenshot geo-country icon geo-country difficulty level 2

sciences geography geo-country

 Pulkit Gupta & Timothée Giet

Description: Drag and Drop the regions to complete the country maps.

Manual: Drag and drop different regions of the country to their correct locations to complete the map.

Locate the countries
screenshot geography icon geography difficulty level 2

sciences geography geography

 Pulkit Gupta & Timothée Giet

Description: Drag and Drop the items to complete the map.

Manual: Drag and drop the map pieces to their correct locations to complete the map.

Chronos
screenshot chronos icon chronos difficulty level 1

sciences history chronos

 Pulkit Gupta & Timothée Giet

Description: Drag and Drop the items to organize the story.

Prerequisite: Tell a short story.

Goal: Sort the pictures into the order that tells the story.

Manual: Then, click on the OK button to validate your answer.

Credit: Moon photo is copyright NASA. The space sounds come from Tuxpaint and Vegastrike which are released under the GPL license. The transportation images are copyright Franck Doucet. Dates of Transportation are based on those found in <https://www.wikipedia.org>.

Family
screenshot family icon family difficulty level 2

sciences history family

 Rajdeep Kaur & Timothée Giet

Description: Select the name you should call this family member.

Prerequisite: Reading skills.

Goal: Learn the relationships in a family, according to the lineal system used in most Western societies.

Manual: A family tree is shown.\n

Point the relatives
screenshot family_find_relative icon family_find_relative difficulty level 2

sciences history family_find_relative

 Rudra Nil Basu & Timothée Giet

Description: Click on a pair corresponding to the given relation.

Prerequisite: Reading, moving and clicking with the mouse.

Goal: Learn the relationships in a family, according to the lineal system used in most Western societies.

Manual: A family tree is shown, with some instructions.\n

The History of Louis Braille
screenshot louis-braille icon louis-braille difficulty level 4

sciences history louis-braille

 Arkit Vora & Timothée Giet

Description: Review the major dates of the inventor of the braille system.

Manual:


Credit: Louis Braille Video: <https:\/\/www.youtube.com/watch?v=9bdfC2j_4x4>

Roman numerals
screenshot roman_numerals icon roman_numerals difficulty level 4

sciences history roman_numerals

 Bruno Coudoin & Timothée Giet

Description:

Goal: Learn how to read roman numerals and do the conversion to and from arabic numerals.

Manual:

Align four (against Tux)
screenshot align4 icon align4 difficulty level 2

strategy align4

 Bharath M S & Timothée Giet

Description: Arrange four tokens in a row.

Goal: Create a line of 4 tokens either horizontally (lying down), vertically (standing up) or diagonally.

Manual:

Align four (with a friend)
screenshot align4-2players icon align4-2players difficulty level 2

strategy align4-2players

 Bharath M S & Timothée Giet

Description: Arrange four tokens in a row.

Goal: Create a line of 4 tokens either horizontally (lying down), vertically (standing up) or diagonally.

Manual:

Bargame (against Tux)
screenshot bargame icon bargame difficulty level 1

strategy bargame

 Utkarsh Tiwari & Timothée Giet

Description: Select the number of balls you wish to place in the holes and then click on the OK button. The winner is the one who hasn't put a ball in the red hole.

Prerequisite: Ability to count.

Goal: Don't put the ball in the last hole.

Manual: Click on the ball icon to select a number of balls, then click on the OK button to place the balls in the holes. You win if the computer has to place the last ball. If you want Tux to begin, just click on him.

Bargame (with a friend)
screenshot bargame_2players icon bargame_2players difficulty level 2

strategy bargame_2players

 Utkarsh Tiwari & Timothée Giet

Description: Select the number of balls you wish to place in the holes and then click on the OK button. The winner is the one who hasn't put a ball in the red hole.

Prerequisite: Ability to count.

Goal: Don't put the ball in the last hole.

Manual: Click on the ball icon to select a number of balls, then click on the OK button to place the balls in the holes. You win if your friend has to place the last ball.

Play checkers against the computer
screenshot checkers icon checkers difficulty level 4

strategy checkers

 Johnny Jazeix & Timothée Giet

Description: The version in GCompris is the international draughts.

Goal: Capture all the pieces of your opponent before your opponent captures all of yours.

Credit: The checkers library is draughts.js <https://github.com/shubhendusaurabh/draughts.js>. Manual is from wikipedia <https://en.wikipedia.org/wiki/Draughts>

Play checkers with your friend
screenshot checkers_2players icon checkers_2players difficulty level 4

strategy checkers_2players

 Johnny Jazeix & Timothée Giet

Description: The version in GCompris is the international draughts.

Goal: Capture all the pieces of your opponent before your opponent captures all of yours.

Credit: The checkers library is draughts.js <https://github.com/shubhendusaurabh/draughts.js>. Manual is from wikipedia <https://en.wikipedia.org/wiki/Draughts>

Play chess against Tux
screenshot chess icon chess difficulty level 6

strategy chess

 Bruno Coudoin & Timothée Giet

Description:

Credit: The chess engine is p4wn <https://github.com/douglasbagnall/p4wn>.

Play chess against your friend
screenshot chess_2players icon chess_2players difficulty level 6

strategy chess_2players

 Bruno Coudoin & Timothée Giet

Description:

End of chess game
screenshot chess_partyend icon chess_partyend difficulty level 6

strategy chess_partyend

 Bruno Coudoin & Timothée Giet

Description: Play the end of the chess game against Tux.

Credit: The chess engine is p4wn <https://github.com/douglasbagnall/p4wn>.

Nine men's morris (against Tux)
screenshot nine_men_morris icon nine_men_morris difficulty level 2

strategy nine_men_morris

 Pulkit Gupta & Timothée Giet

Description:

Goal: Form mills (lines of 3 pieces) to remove Tux's pieces until he has only 2 pieces left or can not move anymore.

Manual: Play with the computer. First take turns to place nine pieces, and then take turns to move your pieces.

Nine men's morris (with a friend)
screenshot nine_men_morris_2players icon nine_men_morris_2players difficulty level 2

strategy nine_men_morris_2players

 Pulkit Gupta & Timothée Giet

Description:

Goal: Form mills (lines of 3 pieces) to remove your opponent's pieces until your opponent has only 2 pieces left or can not move anymore.

Manual: Play with a friend. First take turns to place nine pieces, and then take turns to move your pieces.

Tic Tac Toe (against Tux)
screenshot tic_tac_toe icon tic_tac_toe difficulty level 2

strategy tic_tac_toe

 Pulkit Gupta & Timothée Giet

Description: Place three marks in a row.

Goal: Place three marks in any horizontal, vertical, or diagonal row to win the game.

Manual: Play with the computer. Take turns to click on the square which you want to mark. The first player to create a line of 3 marks wins.

Tic Tac Toe (with a friend)
screenshot tic_tac_toe_2players icon tic_tac_toe_2players difficulty level 2

strategy tic_tac_toe_2players

 Pulkit Gupta & Timothée Giet

Description: Place three marks in a row.

Goal: Place three marks in any horizontal, vertical, or diagonal row to win the game.

Manual: Play with a friend. Take turns to click on the square which you want to mark. The first player to create a line of 3 marks wins.